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It may be that there simply isn't a CPU on the market fast enough to emulate these features at full speed. It may be that you're still CPU bound, despite having a fast CPU that can easily blaze through the majority of titles without breaking a sweat. One thing that may be useful to try is to disable vsync (in both dolphin and the nvidia control panel) - while it might tear, if the stutters disappear that may suggest it's a frame timing issue - that can often be caused where you're just on the cusp of running it at 100% speed, but occasionally *just* misses the vsync period, so has to wait for another frame before displaying the next - so the same frame is shown twice appearing as 'stutter'.īut be aware the Rogue Squadron games are notorious for using weird and wonderful gamecube/wii hardware features that few other games utilize, which are often hard to emulate on a PC architecture. Ubershader options aside, your GPU should be more than enough to run any title at non-crazy settings (IE not more than 4k IR, no stupidly high MSAA or similar).
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The "Stutter on NVidia GPUs despite async ubershaders enabled" is only visible in some titles on the OpenGL and Vulkan backends - if it still stutters on the D3D backend it's not that.įor ubershaders, make sure you're using the 'asynchronous ubershaders' option - the others are only really for debugging issues (the synchronous ubershaders option puts a LOT more load on the GPU for no benefit, it's only useful for debugging and testing issues like the stuttering mentioned above) or extremely resource-limited systems.